Kombo : : : PS3 | 360 | Wii | Cube | Xbox | PSP | DS | Forums | Podcasts

AROUND KOMBO:
BLOG
The Moody Gamer
Do you have gaming ADD?
REVIEW
MAG Review
Massive, action-packed shooter experience.
Castlevania: Curse of Darkness
Console
Xbox
Publisher
Konami
Genre
Action Adventure
Developer
Konami
Release Date
Q4 2005
ESRB Rating
Not Rated
StumbleUpon Toolbar  
Castlevania: Curse Of Darkness
November 4, 2005 | 6:20 PM PST

by: Ray Almeda

Castlevania: Curse of Darkness gives the player the option to have the Innocent Devil automatically controlled by the game’s Artificial Intelligence, or the creature can be manually controlled. The manual method of controlling these summoned creatures is strongly recommended. Each time a particular Innocent Devil uses a special move, the health of the creature will decrease in relation to the power of the attack. The game’s Artificial Intelligence is flawed in this regard, as the ID will almost always rapidly deplete in health if the automatic method is selected.

One of the more unfortunate features of the game comes into effect when the manual control method is elected. The directional pad of the Xbox controller is used to choose between the varying Innocent Devil control methods. Players press up or down on the D-Pad to vary between automatic and manual control, with right and left corresponding to the particular attack action of the Innocent Devil (when in manual mode). A problem arises in that when attempting to adjust the action of your companion, it is far too easy to mistakenly switch the control style to automatic.

With that said, Curse of Darkness’ inclusion of Innocent Devils is very much appreciated. Hector may only have on such companion at a time, and it forces the user into strategically planning for certain encounters. While these summoned creatures may be switched on the fly, there will be some down time before the newly called ID appears. Konami really did a nice job in varying the properties of these summoned creatures, giving each of them unique characteristics. The powers of the Innocent Devils are all balanced; there is not one of them that a player will want to universally use throughout the game.

Castlevania: Curse of Darkness includes Innocent Devils ranging from Battle oriented golems, healing oriented fairies, magic users capable of special feats, and even a bird type of ID capable of effectively attacking airborne enemies. Additionally, Konami has included an RPG like evolution system for these creatures. This evolution scheme is based off several in game factors, with the type of Hector’s equipped weapon being one, and the enemy being another. Each time a monster is killed there is a random chance that the creature will drop an evolution crystal for the Intelligent Devil to consume. After acquiring enough of these, the summoned creature will evolve into a more powerful form with additional properties. For those attached to their particular companion, the game also provides an option to not have the Innocent Devil evolve in this manner, but rather continue to level up normally as Hector would.

As great as this evolution system is, Konami could have implemented it much better into Castlevania: Curse of Darkness. While it is possible to bring up a sub-menu for the evolution tree, very little information is provided pertaining to the outcome of the adaptation. You’ll never know what you’re getting into when your Innocent Devil evolves. For instance, the creature could progress into a more battle-oriented version, or it might change into a form with additional special attacks.



The presentation value of Castlevania: Curse of Darkness is one of the finer points of the title. The story is engrossing, and established very well through nice cut scenes and exceptional voice acting. It’s truly enjoyable to progress through this game. The cut scenes are fluidly animated and contain some truly great graphics.

It’s a shame that the presentation value of the title can be so high, and the overall graphical feel of the game be so low. The in game visuals are, to put it nicely, nothing to write home about. The environments look decent enough, but the level design is far too repetitive. You’ll have a hard time judging if you’ve visited a certain area or not, as the majority of them look nearly identical to each other.
While Hector and the game’s other main characters look good in action, a lot of Curse of Darkness’ enemies are poorly detailed and generally unimpressive. The game’s bosses on the other hand, are very well done, both in the graphical sense and in their design. Each of the games main boss battles provides a truly great and fresh experience.

In Castlevania: Curse of Darkness, Konami has included a new weapon creation system which should become a staple of the series. Throughout the game’s lengthy adventure mode, Hector will encounter a myriad of different components for creating weapons, armor, and accessories. In Curse of Darkness you’ll never find that rare and elusive weapon deep within the depths of a castle, you’ll instead find the specific components for creating your equipment.

Conclusion

While Castlevania: Curse of Darkness won’t be remembered in the same way as the classic titles in the series were, Konami’s recent release is certainly a worthy endeavor. The game offers a lengthy story mode that should keep fans of the series occupied for countless hours. With that said, Curse of Darkness offers little in terms of replay value. Asides from possibly acquiring different variations of weapons and Innocent Devils, there will be little incentive for a second run through of this title. However, the game really does possess enough substance to warrant a purchase. At its core, Curse of Darkness is a fine action RPG with a tremendously engrossing story that is incredibly well told through impressive cut scenes and fine voice acting. Additionally, the game’s soundtrack provides a worthy setting for the action in Curse of Darkness.


< previous | page 2 of 2 | next >
Visuals
The cut-scenes of Curse of Darkness are fluid and well done. The level design is far from impressive as the backgrounds are very repetitive.
7.5
Sound
Tremendous soundtrack and voice acting provide a great atmosphere for a game of this style.
8.5
Control
Curse of Darkness controls very well under the default setting. As an added bonus, Konami has allowed for users to almost completely map the control layout.
8.8
Gameplay
The story mode is truly engaging and one of the best in the Castlevania series.
9.0
Lasting Appeal
Little to none, as hidden features and or bonus content are not available. The game's story is worthy of a second run through for hardcore fans of the series.
6.5
Verdict
A well done and worthy effort to bring the world of Castlevania into the realm of three dimensional gameplay. While Curse of Darkness is certainly not on the same level as previous titles in the series, the game offers a great action experience through exceptional boss fights and an engaging story.
8.6
[not an average]
Review Scores Guide
Screenshot Gallery

10-6-2005 X05

10-6-2005 X05

10-6-2005 X05

10-6-2005 X05

Got something that we should post on the site? Send it to us!
February 8, 2010
Twenty more winners to go for our Game a Day Giveaway! Don't hesitate... enter today! Also, make sure you become a fan of Kombo on Facebook!!!

-- Ken Cauley, Editor in Chief

Kombo Breaker
FTW
Kombo's Game a Day Giveaway!
We're giving away a new game EVERYDAY throughout all of February!

Official Contest Page!

WINNERS:

  • February 2: John Riemer, Virgina
  • February 3: Jonathan Dowell, Pennsylvania
  • February 4: Chris Ryan, Florida
  • February 5: Chris Foster, Michigan
  • February 6: Adam Cuevas, Florida
  • February 7: Josh Minar, Kentucky
  • February 8: Bradley Mosbacher, Missouri
  • If SEGA made Shenmue 3, would it SELL?
    Vote!
    (02/09/10 | 12:41 PM PST)
    February's Xbox LIVE Marketplace Updates
    (02/09/10 | 12:21 PM PST)
    It May Be The End for Nippon Ichi Software
    (02/09/10 | 11:13 AM PST)
    Headaches and Sickness Induced by 3D
    (02/09/10 | 5:56 AM PST)
    HDTV vs. SNES
    DiRT 2!!!
  • DiRT 2 for Xbox 360 or PlayStation 3
    Enter to win!
    E-mail us and include your full name, age and mailing address to enter.

  • Software
    Hardware
    All Time
    Weekly
    9.89m Japan
    31.48m America
    25.90m Others
    67.28M 
    1.25m Japan
    21.76m America
    14.63m Others
    37.64M 
    4.74m Japan
    12.71m America
    14.31m Others
    31.76M 
    29.79m Japan
    44.83m America
    50.20m Others
    124.81M 
    14.02m Japan
    18.98m America
    20.85m Others
    53.85M